---
tag: 0YB93GWTKK
kind: definition
name: Absorbing Markov chain
msc: [60J10]
defines: 03AN9X29R7
uses: [033TJBZDG0, 0F1KBVY161, 01APZ8GDQH]
sources:
  - url: https://en.wikipedia.org/wiki/Absorbing_Markov_chain
    locator: Formal definition
---

## Definition

Let $(X_n)$ be a time-homogeneous [[Markov chain|033TJBZDG0]] with [[transition matrix|0F1KBVY161]] $P = (p_{ij})$ on a state space $S$.
A state $i \in S$ is absorbing if $p_{ii} = 1$. A state that is not absorbing is transient.
The chain is an absorbing Markov chain if it has at least one absorbing state and each state can reach an absorbing state.
That is, for each $i \in S$ there are an absorbing state $j$ and an $n \ge 0$ with $p^{(n)}_{ij} > 0$.

## Remarks

For a finite absorbing chain, write $P$ in the canonical form with the transient states first: $P = \begin{pmatrix} Q & R \\ 0 & I \end{pmatrix}$.
The fundamental matrix is $N = (I - Q)^{-1} = \sum_{n=0}^{\infty} Q^n$. The entry $N_{ij}$ is the expected number of visits to the transient state $j$, starting from the transient state $i$.
The expected number of steps before absorption from $i$ is the $i$-th entry of $N \mathbf{1}$, where $\mathbf{1}$ is the column vector of ones. The absorption probabilities are the entries of $NR$.
A finite absorbing chain reaches an absorbing state with probability $1$.

## Explanations

### L1 human

An absorbing chain wanders for a while and then gets stuck in a trap state forever.
The fortune in the gambler's ruin problem is an example: the states $0$ and $N$ are traps.
